Graphically even more polished than before, and with some subtle but important car handling changes, F1 2011 looks like an incremental improvement rather than a revolution. However, 'if it ain't broke don't fix it' as the saying goes, and Codemasters have added some important features that make this game a worthy successor.
Like its predecessor, and other Codemasters racing games, F1 2011 houses its career in an attractive motor-home which acts as your menu hub. It looks good, but means getting to the action is longer than it needs to be. Careers are still excellent though, and you can tailor the difficulty and detail to your wishes, which will keep everyone happy. Driving manually while using KERS and DRS is certainly a challenge, but the great thing about F1 2011 is that you don't have to make things that tough! The artificial intelligence of other cars is great, giving you interesting and fun competition even in one player mode.
F1 2011 is more of an evolution than a revolution, but that still makes it an excellent game. The sense of speed is maybe unparalleled, while the rain effect is absolutely gorgeous. Codemasters have taken a sport which can often feel dry and unwelcoming, and made it dynamic, visceral and exciting. We think F1 2011 is possibly the best looking racing game around, and will please hardcore fans and newcomers alike.
With F1 2011 Codemasters continues to refine the solid foundations laid down by last year's game. The handling mechanics have been improved, crafting an experience which is even more authentic than before, while the AI has been refreshed to ensure that seasoned veterans receive a strong challenge. The changes aren't particularly drastic but they do have a positive impact on the game: F1 2011 is easier to play for the casual fan whilst containing plenty of depth under the hood for those who go looking.
F1 2011's graphical upgrades are also delivered with the same kind of subtlety: enhanced weather effects and a small increase in track-side detail bring about a more polished look to proceedings. The raw aesthetics seen in the previous title - giving the game a clean, almost clinical appearance - are left practically unchanged from an artistic perspective, and this is once again backed with a constrained use of lighting compared to other EGO engine games such as DiRT and GRID. To all intents and purposes the lighting scheme works well even if it lacks some of the shiny bloom effects which made Moto GP 10/11 such a pleasure to look at.
Less pleasing are some of the bugs and glitches that users are reporting on the official Codemasters forums. Common complaints include various game freezes, intermittent crashes, corrupt save files and a number of online-related bugs affecting all three versions of the game. While we didn't encounter any issues when playing the console versions of F1 2011, installation of the PC game hanged at around the twenty percent mark - a common problem it seems - but after waiting some forty minutes (!) the installation moved past that point and completed.
There have also been some strong comments surrounding the graphical quality of the PlayStation 3 release, calling into question Codemasters' latest attempt at delivering a solid cross-platform conversion. This makes for a somewhat interesting state of affairs bearing in mind that last year's F1 title actually featured some beneficial optimisations to the EGO engine on the PS3, resulting in a small performance advantage: the first and only EGO title to offer a genuinely smoother experience on the Sony platform. Feedback from PS3 owners points to that not being the case for the new game - a puzzling state of affairs.
In terms of the basic image both versions of F1 2011 render in native 720p, but while the traditional 4xMSAA (multi-sampling anti-aliasing) set-up remains on the 360, the alternative Quincunx solution on the PS3 gets the boot in favour of an implementation of MLAA. This change results in a noticeable impact with regards to overall image quality where the PS3 game is concerned: many edges are heavily aliased, with sub-pixel shimmering and pixel popping being a real issue. Things don't look too bad in still screenshots, but in motion the difference is clear, as our comparison video shows.
As with the majority of games this generation, F1 2011 goes for a 30FPS update and employs the common method of dropping v-sync when the engine cannot meet that target. The advantage is that frames are display in the quickest possible way to the user, resulting in the fastest controller response available and lower levels of judder.
Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure fast downloads. However, that bandwidth isn't free and so we charge a small monthly subscription fee of £4.50. We think it's a small price to pay for unlimited access to top-tier quality encodes of our content. Thank you.
Take part in the most important competition of the racing car world with F1 2011, a video game that recreates the experience of driving a Formula 1 car during the 2011 World Championship.
F1 2011 was delisted from Steam on May 5th, 2021. Like other F1 titles, the cause for the delisting would appear to be related to expired licensing of content or organizations featured in the game. However, performance issues were increasingly reported on the Steam Community forums through 2020 and Codemasters may have chosen to remove it from sale as there is no team left to maintain this release. As of May 7th, 2021 the game remains available exclusively on PlayStation Vita.
Offering split-screen, co-op Championships and online against 16 players plus 8 AI to simulate full 24 car grids, the game was the most competitive F1 title to date. Throw into the mix the introduction of KERS and DRS for new attack and defence options, and F1 2011 offered the perfect scenario for thrilling racing.
After a few days of number crunching, here are the top games for 2011 based on Unique Users connect to Xbox LIVE or full versions purchased between January 1, 2011 and December 31, 2011.
Sony Computer Entertainment Europe announced the PlayStation 3 Slim, a smaller and lighter model of the console and a release date of 1 September 2009. Firmware 3.0 for the PlayStation 3 was also announced, adding new features to the PlayStation Network. Sony announced that the European Video Store would launch in November 2009. Sony also announced that the PlayStation Portable would get smaller games (under 100mb) in the form of 'minis' and that comics would also be available to download in December 2009. A "free game" registration promotion was announced for the PSP Go.
Microsoft Game Studios announced Fable III, along with a release date of 2010. Also, Microsoft announced their intention to release Fable II on the Xbox Live Marketplace in five episodes, the first of which will be free to download.
The two main announcements from this gamescom came from Insomniac Games, who announced two sequels from two of their franchises: Ratchet & Clank: All 4 One, by revealing some gameplay from the game, and Resistance 3, via a live action teaser trailer. These games will be exclusive to the PlayStation 3. All 4 One has a set release date as late 2011, while Resistance 3 did not have a release date.
Every Tuesday, Sony drops a bunch of new stuff onto the PlayStation Network. Those with a PlayStation 3, Vita or PSP can download these goodies, which include PSN games, movies, themes and more. While the Official PlayStation Blog outlines these updates in full each week, we thought we'd help truncate the good news into something more digestible.
Hi guys, I've put 1980 Spanish Grand Prix up for a Peer Review here. If you've got a few minutes, could you take a look through the article, and let me know your thoughts. It doesn't have to be a full in-depth review - if you took a quick look and suggested even just one improvement that would still be much appreciated. Gracias, AlexJ (talk) 18:27, 24 April 2011 (UTC)Reply[reply]
One thing that seems to have been overlooked by some here is that yet again, a particular editor has made an edit, been reverted, then logged out and reverted back to his preferred version. Why are we putting up with this rubbish? Bretonbanquet (talk) 20:31, 26 April 2011 (UTC)Reply[reply]
Can we all please keep an eye on F1 2011 (video game)? Somebody - an unregistered user - keeps adding in extensive lists of "new features" to the page, and they're unsourced and little more than advertising. Most of them barely qualify as "features" to begin with; for example: "Physics: Some of the physics codes have been rewritten", "Replays: New replay camera's have been added. Some are similar to TV cameras." and my personal favourite "Kerbs: You can now ride kerbs". Prisonermonkeys (talk) 00:57, 24 August 2011 (UTC)Reply[reply]
There is an ongoing Non-free content review about File:Kubica crash.jpg (used in the articles Robert Kubica, Canadian Grand Prix and 2007 Canadian Grand Prix) at Wikipedia:Non-free content review#File:Kubica crash.jpg. Your comments there would be appreciated. Thryduulf (talk) 15:32, 16 November 2011 (UTC)Reply[reply]
This was an idea a while ago by Pretty Green, but it never fully developed, and ended sort of open. I think it is a good idea and should be integrated into the Drivers' and Constructors' tables in the season pages. The idea was to have grey boxes around the championship leader after every round; which would give a reader more of a connection with the season as it progressed. It would help in telling the story of the season, by not really adding a lot to the table. It would put an emphasis on the competitiveness of a season (such as 2010) or the domination of a season (such as 2011).
In order for this import/export feature to work, you must have the appropriate CODEC installed in the ACM. You can see a list of the CODECS installed in your system by accessing (Windows 95/98/ME/2000) the Control Panel | Multimedia -or- Sounds and Multimedia | Devices, or (Windows XP) Control Panel | Sounds and Audio Devices | Hardware. If you do not have an MP3 codec installed there, PowerTracks won't be able to import/convert an .MP3 file, and you will receive a "driver cannot do the requested conversion" error. If you see a codec there and you still get an error, check to see if it is a decode-only codec. On Windows XP - Control Panel | Sounds and Audio Devices | Hardware | Audio Codecs (Properties) | Properties. On Windows Vista, try going to Help | About | Technical Support Information in Windows Media Player. To solve the problem: Due to licensing restrictions and patents on MP3 technology, we can't include MP3 codecs with our software. There are a couple possible solutions - (1) The latest version of Windows Media Player includes an ACM-compatible MP3 codec, l3codecp.acm, which you should find in your Windows\System32 directory, and it can encode MP3's at high bitrates. This codec may or may not be enabled on your computer though. Or, (2) Search online for an MP3 codec that you can download and install. Or, (3) Save your file as a stereo wave file and do the conversion from wave to MP3 in a third party program. 2b1af7f3a8