The newly created SFX kits offer a variety of stunningly realistic sounds, such as car crash, door slam, footsteps, birds, river, and more. Great for film scoring, some of the effects offer real-time control. For example, using the mod lever, you can realistically control the sound of a virtual audience (the amount of clapping and cheering) or the sound of an ocean tide, rain, and wind.
This license is commonly used for video games and it allows users to download and play the game for free. Basically, a product is offered Free to Play (Freemium) and the user can decide if he wants to pay the money (Premium) for additional features, services, virtual or physical goods that expand the functionality of the game. In some cases, ads may be show to the users.
VAC creates a set of virtual audio devices. Each device simulates an audio adapter (usually named a "card") whose output is internally connected to the input, making an audio loopback. If an application plays audio to the output of such device, the sound will not be audible because the signal is looped back to the input. But if another application records from the input, it receives the sound produced by the first app.
Such virtual devices are named Virtual Cables. The term "Virtual Cable" is used only in the description of VAC product, as a placeholder. Actual names of virtual audio devices/endpoints that you will see in applications' menus, are different (for example, "Line 1", "Line 2" etc.).
Cue enables you to play directly from a CD or from a variety of digital audio files including MP3, MP3Pro, MP4, M4A, WAV, AIFF, DVD, WMV, CDA, WMA, ASF, OGG, and iTunes ACC (non-DRM). On the video side of things, Cue handles DVD, VOB, DIVX, MPG (1, 2, 4), AVI, WMV, and Karaoke (CD+G) files with ease. Cue also supports VST plug-ins and is compatible with virtually any MIDI controller including NS7, V7, Total Control, Stealth Control, Omni Control, Mixtrack, iDJ3, iCDX, M1USB, C3USB, X1USB, DJ|iO, Virtual Vinyl, as well as, Akai Professional MPD, LPK and LPD controllers. Cue also supports DirectX and multi-channel ASIO.
Hudson, J, Waters, T, Holmes, M, Agris, S, Seymour, D, Thomas, LB and Oliver, E (2018)Using virtual experiences of older age: exploring pedagogical and psychological experiences of students. In: Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018 . pp. 61-72. (VR/AR Conference 2018, 12th September 2018, Swansea, UK). 2b1af7f3a8